Chamomile wrote:I'm playing Pool of Radiance, an old DOS game based on AD&D. It doesn't bother to explain anything at all, and the manual isn't entirely thorough either. So, can someone explain to me how a 1st Edition Fighter's sweep ability works? I thought I had it figured out as "you can sweep a number of small size creatures equal to your Fighter level," but ever since my party Fighters hit level six they've started sweeping up to three medium creatures, except sometimes not. Is it actually based on something besides size, so that more powerful creatures will not be sweeped even if they're medium?
Tangentially related, why can't you buy a cart in that game? It's got to the point where I'm just leaving thousands of gold and weapons which are clearly magical in the treasure rooms because it's too inconvenient to carry them.
EDIT: And one of my Fighters just sweeped five medium creatures. I have no idea how this works now.
And this is a plot-related nitpick, but don't the level ~5 town guards have something better to do than enforce the ban on loitering?
Okay...I'll see if I can explain any and/or all of this, as I played that game a ton back in the day...
The fighter "sweep" ability hits 1 HD or less creatures up to the fighter's level. At some point, the fighter's attacks switch from one a round to 3 every 2 rounds, but I forget when. Either level 6 or level 8. This actually messes with the sweeping, which blows.
The money thing is normal. You generally want to keep some gems and jewelry for quick cash if you need some, otherwise, ID anything magic, and dump it.
There is a glitch in one of the hirelings in the game that's kinda weird. If you pick up the level 1 cleric, you can actually modify his stats, and they don't work exactly like your characters' stats. I never actually figured out if there was an in-game advantage to this, or if it was just a weird thing.